Auto Mario
Monday, May 31st, 2010Alright, I’m not sure how many people are going to find this as amazing as I did, but I have to put it up here, if only so I can find it again later.
For those who don’t know, Super Mario World was a great game for the Super Nintendo system. It brought the Mario series to a whole new level just because there were so many things you could do and so many ways to interact with the environments of each level. It wasn’t long before people copied the game over to the computer and started messing with the code to make their own modifications.
In 2007, some guy with the user name sonomamario created a whole new Mario level that was fully automated. (This was for a different game—one with a level builder—but more on that later.) Basically, the level could be loaded up and the contraptions in the level would move Mario from start to finish without the user having to touch any of the controls.
Since people had already been hacking Super Mario World for years, the trend took off with that game as well. It was a little harder, since gamers now had to manipulate hexadecimal values rather than use a nice graphical level editor, but people started making more and more complex levels that were fully automated and posting videos of the levels to YouTube.
It wasn’t long before simple automated levels just weren’t enough. People aspired to more. The next development was building automated levels and manipulating the objects within those levels that make sounds. Once gamers could orchestrate the sounds produced by the Mario levels, they started setting the automated levels to music. There are a number of these videos on YouTube, but I’m going to skip straight to the most impressive one. (It’s long, but the whole thing is pretty amazing, considering they built it from scratch.)
I am both a dreamer and a cynic. I am a writer, musician, and web designer. I am a devoted husband. I am flawed, but functional. I really, really like coffee. If you want to know more than that, feel free to 

